Documentation

Mathlib.SetTheory.Game.State

Games described via "the state of the board". #

We provide a simple mechanism for constructing combinatorial (pre-)games, by describing "the state of the board", and providing an upper bound on the number of turns remaining.

Implementation notes #

We're very careful to produce a computable definition, so small games can be evaluated using decide. To achieve this, I've had to rely solely on induction on natural numbers: relying on general well-foundedness seems to be poisonous to computation?

See SetTheory/Game/Domineering for an example using this construction.

SetTheory.PGame.State S describes how to interpret s : S as a state of a combinatorial game. Use SetTheory.PGame.ofState s or SetTheory.Game.ofState s to construct the game.

SetTheory.PGame.State.l : S → Finset S and SetTheory.PGame.State.r : S → Finset S describe the states reachable by a move by Left or Right. SetTheory.PGame.State.turnBound : S → ℕ gives an upper bound on the number of possible turns remaining from this state.

  • turnBound : S

    Upper bound on the number of possible turns remaining from this state

  • l : SFinset S

    States reachable by a Left move

  • r : SFinset S

    States reachable by a Right move

  • left_bound {s t : S} : t l sturnBound t < turnBound s
  • right_bound {s t : S} : t r sturnBound t < turnBound s
Instances
    theorem SetTheory.PGame.turnBound_of_left {S : Type u} [State S] {s t : S} (m : t State.l s) (n : ) (h : State.turnBound s n + 1) :
    theorem SetTheory.PGame.turnBound_of_right {S : Type u} [State S] {s t : S} (m : t State.r s) (n : ) (h : State.turnBound s n + 1) :
    def SetTheory.PGame.ofStateAux {S : Type u} [State S] (n : ) (s : S) :

    Construct a PGame from a state and a (not necessarily optimal) bound on the number of turns remaining.

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    • One or more equations did not get rendered due to their size.
    Instances For
    def SetTheory.PGame.ofStateAuxRelabelling {S : Type u} [State S] (s : S) (n m : ) (hn : State.turnBound s n) (hm : State.turnBound s m) :

    Two different (valid) turn bounds give equivalent games.

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    • One or more equations did not get rendered due to their size.
    def SetTheory.PGame.ofState {S : Type u} [State S] (s : S) :

    Construct a combinatorial PGame from a state.

    Equations
    Instances For
    def SetTheory.PGame.leftMovesOfStateAux {S : Type u} [State S] (n : ) {s : S} (h : State.turnBound s n) :

    The equivalence between leftMoves for a PGame constructed using ofStateAux _ s _, and L s.

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    • One or more equations did not get rendered due to their size.

    The equivalence between leftMoves for a PGame constructed using ofState s, and l s.

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    def SetTheory.PGame.rightMovesOfStateAux {S : Type u} [State S] (n : ) {s : S} (h : State.turnBound s n) :

    The equivalence between rightMoves for a PGame constructed using ofStateAux _ s _, and R s.

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    • One or more equations did not get rendered due to their size.

    The equivalence between rightMoves for a PGame constructed using ofState s, and R s.

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    def SetTheory.PGame.relabellingMoveLeftAux {S : Type u} [State S] (n : ) {s : S} (h : State.turnBound s n) (t : (ofStateAux n s h).LeftMoves) :
    ((ofStateAux n s h).moveLeft t).Relabelling (ofStateAux (n - 1) ((leftMovesOfStateAux n h) t) )

    The relabelling showing moveLeft applied to a game constructed using ofStateAux has itself been constructed using ofStateAux.

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    The relabelling showing moveLeft applied to a game constructed using of has itself been constructed using of.

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    • One or more equations did not get rendered due to their size.
    def SetTheory.PGame.relabellingMoveRightAux {S : Type u} [State S] (n : ) {s : S} (h : State.turnBound s n) (t : (ofStateAux n s h).RightMoves) :
    ((ofStateAux n s h).moveRight t).Relabelling (ofStateAux (n - 1) ((rightMovesOfStateAux n h) t) )

    The relabelling showing moveRight applied to a game constructed using ofStateAux has itself been constructed using ofStateAux.

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    • One or more equations did not get rendered due to their size.

    The relabelling showing moveRight applied to a game constructed using of has itself been constructed using of.

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    instance SetTheory.PGame.shortOfStateAux {S : Type u} [State S] (n : ) {s : S} (h : State.turnBound s n) :
    Equations
    • One or more equations did not get rendered due to their size.
    def SetTheory.Game.ofState {S : Type u} [PGame.State S] (s : S) :

    Construct a combinatorial Game from a state.

    Equations